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Notably, your HP is likely to end up equal to or slightly better than most d10 classes because of the size bonuses and greater Con investment. My first impression is that even factoring in the extra healing between encounters from maxing Force Ward, this is probably not a good trade - but, it's not a bad trade either.
That would mean enemies would have to burn through a HP buffer after you fall unconscious before you die. Jolly's guide to the Pathfinder Kineticist Would a kineticist be able to TWF with kinetic blade and kinetic whip?
Would a kineticist be able to TWF with kinetic blade and kinetic whip? I think you could make a pretty solid case for using them together under RAW, since although Kinetic Whip 'functions as Kinetic Blade', it isn't Kinetic Blade.
You're not using the Kinetic Blade form infusion when you're using the Kinetic Whip form infusion, and so Kinetic Whip shouldn't block your one free use of Kinetic Blade as a part of an attack action.
If it were ever adjudicated under FAQ, I doubt that interpretation would be upheld. This could work if you could apply two form infusions to a single blast, but according to the text Sadly that makes this impossible, although it would be cool.
Let me know if I'm misinterpreting what you're attempting to do here. They're separate blasts for this usage. You announce a full-attack action, and as part of that full-attack, blast once as a non-action with Kinetic Whip, and blast once as a non-action with Kinetic Blade.
You now have two blast weapons with which to make a full-attack, so you benefit from two-weapon fighting. The reason it's rules questionable is that Kinetic Blade limits you to using the infusion once per attack action, and Kinetic Whip inherits that restriction because it functions as Kinetic Blade except as indicated.
From the strict RAW perspective, you don't violate the rules by using each form infusion as a separate blast in your attack because they're distinct form infusions, and they each only restrict you to using 'this' form infusion once per attack.
But it also seems fairly likely that the intention was not to allow two-weapon fighting with multiple kinetic weapons.
Okay, now I see what you're talking about, and yeah, RAW that does seem like it'd work, although wow is that a jerk move.
I'd argue that by RAW it doesn't work, first because K Blast specifies that you never count as wielding the blast whereas TWF requires you to wield two weapons; second because Infusion specifies that you can't use two form infusions at the same time.
NightbringerGGZ View Profile View Forum Posts. Jolly's guide to the Pathfinder Kineticist I think you're over estimating Elemental Annihilator.
Giving up all of your Utility Wild Talents makes your character effectively a martial with a neat weapon and lower damage. Damage potential is also going to be lower than other martial classes on the whole, due to lack of enchantments or other class features.
They may have other class features that boost their damage too, while for some reason you give up yours. You're also in a weird spot where you can't TWF until level 6, but start picking up the feats for it at level 2.
This means you probably want a Two-Handed blast at early levels, but you can't Finesse one of those so you have to invest in Strength?
But you don't get heavy armor so your AC will be terrible or you have to go really MAD. Sorry, but I just think this archetype is bad for too many levels to be worth taking.
It could be fixed, say by actually giving you full BAB or letting you count your BAB as your class level for feats.
Alternatively, if you could use energy blasts and got your elemental overflow damage you could make a passable though MAD switch hitter. Jolly's guide to the Pathfinder Kineticist I am just curious, but can you explain why Merfolk need strong tail to work?
At least if you are going with Aether, Air, or Fire? It just means for 5 levels you aren't going to be moving much, but by 6th you'll have an other, constant, way of moving.
After level 4 is gets much more focused on Thrown weapons. But those 4 levels seem solid enough and OF COURSE it loses Still Mind Originally Posted by grarrrg.
Far Strike Monk is going to give Zen Archer a run for his money. Page 2 of 2 First 1 2 Jump to page:. Tags for this Thread bolt ace , guns , gunslinger , pathfinder , pathfinder optimization.
Site Navigation. Tweets by RichBurlew. This further increases the number of hits per second. Focusing strongly on AGI , this build relies heavily on Flee as it's main source of defense and equipment to further this, such as using a Whisper Card.
This build is very similar in it's play style to a Grand Cross Crusader. The goal, when using this build, is to gather a mob of several monsters at once and kill them together using the Desperado skill.
This build relies on VIT as opposed to AGI because Flee is an ineffective way to defend against anything more than 1 or 2 monsters at a time. Having a small amount of INT will help give you the SP needed for all the required skill spamming.
Desperado hits the target multiple times so using cards that allow you to inflict status ailments such as Savage Bebe for Stun or Mandragora for Curse can be highly effective.
Being a skill-spamming build with enough int to keep your SP in the black , this build also opens itself up to the use of a shotgun.
Sacrifices may have to be made as far as skills are concerned but by including some shotgun skills with your build , you would be giving your gunslinger a second , very different yet very compatible , style of play.
The shotgun skill Full Blast , however , is very demanding on your SP. Although having INT in the mid 50's will just about get you by, some players may decide to drop their base DEX a bit in exchange for having more INT; giving a larger SP pool and some more SP regen.
A cheaper, weaker, but nonetheless interesting armor is a Glittering Jacket. Not only can it be carded, it also adds a chance to blind enemies, reducing their Flee and Hit.
If you like hazarding your enemies with status ailments, this armor could be interesting. This rifle , usable at level 70 and above , increases your Crit by 50 and has 2 card slots.
Using a rifle will also allow you to make use of rifle skills , a notable one of which is Wounding Shot. At first glance this skill may appear worthless, but on closer inspection it becomes apparent that this skill will actually be extremely valuable throughout your time as a rifle using gunslinger.
Because of this , the skill's damage formula is similar to that of an Archer's Double Strafe and even has the powerful bonus of ignoring a target's defense.
Wounding Shot only uses 15 SP. This build is very similar to a Hunter centering around Arrow Shower to level via mobbing.
Unbeknownst to many, Spread Shot can be used with Grenade Launchers. The disadvantages include not having as many on demand elements as Hunter arrows and the cost of ammo, requiring a large amount of expensive Grenade Spheres.
Spread Shot does not scatter mobs like Arrow Shower, however. Spread Shot also has a wider area of effect at Level 7 9x9 when maxed and slightly higher base damage when maxed out.
Some Int will be necessary to deal with the SP cost and the short cast time. Gunslingers can use five different types of guns in order to attack and defeat their enemies.
I think there's a mistake in your guide, the Bolt Ace's 11th level deed, Vigilant Shooting, requires spending 1 grit. Originally Posted by Elricaltovilla.
Jolly's guide to the Pathfinder Gunslinger If you do go charisma based, potentially even if you don't, Fabulist Champions of Balance is a feat worth mentioning: take a full round action to exaggerate your record and recover grit for every enemy that fails a sense movie check how many grunts even have ranks in it?
Worthless for its intended function due to restrictions how many non-hostile NPCs under friendly with half your HD or more are you talking to after expending grit in a campaign, let alone a day?
The pocket watch comment on the wayfinder doesn't really work for a gunslinger like it does an Alchemist. Last edited by deuxhero; at AM.
Pathfinder mini-guide: Casting spells from other lists. Raven View Profile View Forum Posts. Jolly's guide to the Pathfinder Gunslinger Forget Gun Twirling.
One can take two levels of Juggler and just juggle two pistols full time t be considered as having a free hand for reloading purposes.
All gun safety measures can now go cry in a corner. Originally Posted by Zanos. Originally Posted by deuxhero. If you do go charisma based, potentially even if you don't, Fabulist Champions of Balance is a feat worth mentioning: take a full round action to exaggerate your record and recover grit for every enemy that fails a sense movie check how many grunts even have ranks in it?
Originally Posted by Raven Forget Gun Twirling. Originally Posted by Grunge of Gen Last edited by N. Jolly; at PM. Jolly's guide to the Pathfinder Gunslinger Having an extra arm sprouting out my back would kinda cramp my style.
Having an extra arm sprouting out my back would kinda cramp my style. Baroncognito View Profile View Forum Posts. Jolly's guide to the Pathfinder Gunslinger I suppose Kasatha is out of the question as to races?
Originally Posted by Baroncognito. I suppose Kasatha is out of the question as to races? Jolly's guide to the Pathfinder Gunslinger Dip Aegis for another pair.
Arm ALL the arms! Jolly's guide to the Pathfinder Gunslinger Not sure why Improved Critical only ranks a Green, would think Blue would be more accurate.
Double the chance to regain Grit AND do stupid amounts of damage? Yes please! Drop a mention of the Monastic Legacy feat in the Monk-Multiclass section.
While we're here, Zen Archer can get you a Ranged Feat at 1st and 2nd level, and Point Blank Master at 3rd it doesn't say it has to be for a bow.
The base damage is only 1d4, but it's cheaper than an Amulet.Gunslinger Drake_Rocket's Guide to Grand Gunslinginger Greatness (Core, APG, UC) () kcmorris's Musket Master Gunslinger (Blog, short) () The Gunslinger's Handbook () Lokotor's Gunslinger Guide () Surpassing Even the Boss: vertseven.com's Guide to the Pathfinder Gunslinger () Hunter. Re: Surpassing even The Boss: N. Jolly's guide to the Pathfinder Gunslinger I blame Paizo entirely for Gunslingers being so easy to ban. The devs could have been much more assertive about including gunpowder in their setting and content, recalcitrant players be damned. Have you read vertseven.com's gunslinger guide? There is a close combat gunslinger build outlined there, the basic idea of which is to use a cestus in the offhand as a melee weapon. Cestus is used instead of a blade because it leaves the hand empty for reloading. You could run an N. Jolly assisted kineticist with a gunslinger, alchemist, barbarian, and investigator and feel like a functional member of the party, which is really what you should be aiming for. Tels. vertseven.com's gunslinger guide is pretty much the textbook for gunslinger at this point. Couple thoughts: Don't do gun and blade. It's not worth the hassle of working around reloading when you could just use a cestus. Dual pistols is IMO best accomplished by dipping 2 levels into juggler bard. Legendary Gunslingers - Locked and Loaded Legendary Gunslingers is the latest volume in our series of class-focused player supplements, t. Spiele den Gunslinger Slot von Play n Go um Echtgeld im Rizk Casino und erhalte einen % Willkommensbonus bis zu €. Play Gunslinger Reloaded using Play N' Go casino software with 5 reels & 25 paylines, read the full slot review with recommended casinos. Es gibt Slots mit Themen rund um den Wilden Westen in Hülle und Fülle – doch nachdem Sie Gunslinger von Play N Go gespielt haben, wird es Ihnen. Amazon Pay. Abgedroschene Klischees wollen wir da nicht bedienen. Die sogenannten Split-EPs sind dann ein Gemeinschaftswerk und es gibt Xasia Künstlern eine weitere Form, sich gemeinsam zu etablieren. Dazu Ethereum Mining Pool Deutsch.